The Difference Equation
There it is. Thats the name of the setting-that-had-no-name.
I wanted something that emphasized the nature of the game - grounded in mundane science fiction, but surrounded by a plotline and vibrant world that is anything bu mundane. A Difference Equation, according to wikipedia is:
"In mathematics, a recurrence relation is an equation that recursively defines a sequence, once one or more initial terms are given: each further term of the sequence is defined as a function of the preceding terms."
The Difference Equation RPG.
Difference Equations are the root of Fibonacci numbers, and is a process used to calculate populations, digital communications, and economics -- all of which play a central role in the setting.
"Difference Equation" also harkens to a related term "Differential Equation" -- which is the hart of all sorts of maths that would make the setting go. Physics, propulsion, engineering, biology, economics...
But, most importantly, is the inclusion of the word "Difference." As I envision it, that is what the PCs are -- the difference between a static world and a dynamic one. The difference between chaos and order, activity and entropy. The PC's very existence is what will kickstart the setting into overdrive. Ready/Steady/Rock!
So, yeah. Love it.
There it is.