Its like Going Back to a Girlfriend You Know is Bad News...
To get into the swing of things again, I dusted off my love for the Deathwing and took them for an outing. I faced an IG Cadian army, heavy on the infantry, but with a respectable amount of support. 1500 points. Assault (kill the dudes, nothing fancy).
The Game went well. I was lucky that I faced an infantry-heavy army and had each of my 3 5-man squads with Assault Canons. The others had Cyclones. I also fielded two Dreads with TL AutoCannons and Missile launchers (anti-armor). Belial was in the army, under a standard configuration. That was about it. I wanted at least one Land Raider, but couldnt fit it.
Andy, my buddy and opponent, walked me through the rules and fielded a large IG force. His core was twho IG regiments, with lost of meltas. He had 3 Heavy Weapon squads with 2 Lascannons and one Autocannon. He used one Vet squad with meltas. His vehicles were one chimera (for the vets), one Valyrie, and 2 Leman Russes.
***
The battle wne to the Deathwing, but it was tight throughout. Those 2+ saves kept me in the game, but as expected, each loss of a single termie was devastating. The Deadnaughts were golden, being my most reliable anti-armor (each took out a Leman Russ). Late game things got dicey as the chimera came in on the side I was winning, and I suddenly found out how hard it can be to even crack relatively light armor with the Deathwing. Yeesh.
I knew going into it that Deathwing and Dark Angels have an old codex and even with the Dec 2010 Errata, arent elite like the damned Blood Angels or newer Grey Knights. Still, dropping 20+ terminators with Dread support in a 1500 point game is satisfying.
Something I learned:
If you are going to field a Deathwing army, take equal parts Assault Cannons and Cyclones. They are what is going to carry you through the game. ACs are particularly nasty. Additionally, the TL Autocannon w/ Missile Launcher on a venerable Dread is a good build. It helps make up for the anti-armor deficiencies of a small DW army.
Any Game You Walk Away From...
Overall, a good game and a nice (re)introduction into Warhammer 40k. Its been said before, but 40k plays much differently that Warmahordes and getting some time with my Khador last night accentuated the differences.
As someone once said; the GW games are made by a miniature company who attached rules to their models. The PP games are made by gamers who added good-looking minis to their game. Different philosophies - and knowing what they are and what to expect from a game makes all the difference.
"Know what you are getting into," I always... er... sometimes say.