
I need to hash out what, if any, role antimatter will play in TDE.
The Case For Volatiles (aka Chemical propulsion):
Volatiles are the safe way to go (and BTW, "volatiles" is code for chemical propulsion right now). They are what we use today to propel spacecraft -- and pretty much all other vehicles save for some navy ships. Its a common and understandable technology. Its plausible and easy to understand. Its cheap. Volatiles and the like are great economic macguffins. If TDE is going to have a plausible economic view of the setting, and Volatiles will play an important role -- especially if they are the primary (or sole) way to move interplanetary ships. Plus, Volatiles are found in a lot of interesting places int he solar system - providing a useful excuse as to why there are colonies in the proverbial ass-end of space (especially for Venus, Jupiter and the Belt). Volatiles would also be useful as radiation shields - serving double duty of protecting the crew as well as providing delta-V.
The Case Against Volatiles:
Volatiles as a power source are inelegant and a little boring. The tech, by 2191 is going to be ancient and implies a level of technological stagnation I am not sure I am comfortable with. Ships that rely exclusively on volatiles for delta-V will require some very bulky structures to make sure there is some plausibility to how much reaction mass is available to move some big ships. I'll admit that I am not a big fan of the modern NASA aesthetic... and the realistic ships that build off that aesthetic aren't very appealing.
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Boooring. |
The Case For Antimatter:
The Case Against Antimatter:
Its expensive. Antimatter may be a little too sexy in that it pushes some boundaries of plausibility. If volatiles are somewhat implausible to still be the primary fuel source 150+ years from now, antimatter is somewhat implausible for only being 150+ years int he future. I also dont fully understand the dangers and benefits AM presents -- which requires more research (what happens if a ship gets the crap blown out of it and it has an antimatter drive? A big boom, most likely... but how big? What about other commercial uses?).
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Suck it Earth! This is my playgorund! |
...and the Nuclear Darkhorse:
I also need to consider nuclear fusion and fission. Its a known technology (fission moreso than fusion). Its speculated to be quite efficient (though not as efficient as AM). I think its plausible we could safely create and harness fusion as a power source. They provide a nice medium between archaic chemical propulsion relying on volatiles and the Star Treky antimatter option. Nukes really aren't a dark horse -- they will be a core propellant, but I thought the title for the section suitably dramatic, so I kept it.
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Right now I am leaning towards major military ships and some very advanced private/corporate ships using AM. Most civilian ships use a combination of volatiles and nukes. Jammers? Jammers I am not sure of yet -- though I am leaning towards managed fusion.
Whatever the decision - the final setting will involve a number of different options. Volatiles, AM and fusion/fission will all have their places - its just a matter of percentages and what mil spec ships will use (and Jammers, for that matter . Likewise solar and magnetic sails will have a role to play.
The devil, as always, is in the details.
If anyone out there has a strong opionion one way or the other, please let me know.